Title: OOII Crashing Out on a Synchronet Board Post by: Psibur on October 28, 2004, 05:15:34 am Greets,
I'm putting up a BBs using Synchronet. Whenever I try to run OOII, it goes straight back to the door game selection menu. I have to wonder if it is either the door drop file type selection that I need to change or if there is a setting or two off. I can't find any error messages or anything that might give me a hint as to what is going down. Does anybody here have OOII setup and running successfully on a Synchronet that could give a bit of helpful advice?? ~2^20 Thanks, Psibur Title: OOII Crashing Out on a Synchronet Board Post by: Tarix on October 28, 2004, 09:33:26 am We test it on Synchonet. As long as it works with that an Netfoss it's perfect these days.
Can you detail your settings? Both the ones in OOSETUP and the ones in Synchronet. Title: OOII Crashing Out on a Synchronet Board Post by: Psibur on October 29, 2004, 06:03:29 am Okay, here's the settings. I'm hoping I could use a GAP (door.sys):
---Synchronet--- Name Operation Overkill II Internal Code OPERATIO Start-up Directory ..\xtrn\ooii_120\ Command Line ooiidoor.bat Clean-up Command Line Execution Cost None Access Requirements Execution Requirements Multiple Concurrent Users No Intercept Standard I/O Yes Native (32-bit) Executable Yes Use Shell to Execute No Modify User Data No Execute on Event No BBS Drop File Type (R) GAP DOOR.SYS (Real Names) Place Drop File In Start-Up Directory Time Options... ---OOII--- BBS Name «» GAP OOII Registration Code «» 75777899 BBS Type «» SPITFIRE Path to BBS «» \SBBS\XTRN\OOII_120\ Path to Ansi Bulletins «» \SBBS\XTRN\OOII_120\ Path to Ascii Bulletins «» \SBBS\XTRN\OOII_120\ Bulletin Pause String «» NONE Multi-Node Operation? «» NO Video Mode «» DIRECT Comm Support «» NORMAL Fight Delay «» 42 Path to Game Data Files «» \SBBS\XTRN\OOII_120\ Path to Game Text Files «» \SBBS\XTRN\OOII_120\ Path to NEWS.ASC File «» \SBBS\XTRN\OOII_120\ Path to BANNED.DAT File «» \SBBS\XTRN\OOII_120\ Title: OOII Crashing Out on a Synchronet Board Post by: Tarix on October 29, 2004, 06:07:48 am Quote from: "Psibur" Okay, here's the settings. I'm hoping I could use a GAP (door.sys): DOOR.SYS is fine. I actually recommend using it. Quote from: "Psibur" Intercept Standard I/O Yes Native (32-bit) Executable Yes These two are both wrong. It doesn't use standard I/O nor is it a native 32-bit program. You'll need to use Synchronet's bult-in FOSSIL driver for this game. Also, make sure that OOII is setup to use a FOSSIL driver. Normal Comm Support should never be used. All the other settings look correct. Title: OOII Crashing Out on a Synchronet Board Post by: LtKnight on May 05, 2007, 10:16:56 am Did this work?
I'm having a smiliar problem on a Synchronet BBS. Basically, when a caller uses the door it hangs him and opens an external window locally on my computer running the game just fine. The only problem is, the caller is stuck at the external programs menu and can't get out or play OO2. The external window is a DOS window, as if I had gone into the command prompt and ran the game myself locally. Here are my configs: Synchronet: Name Operation Overkill Internal Code OOII Start-up Directory C:\SBBS\XTRN\OOII\ Command Line OOIIDOOR.BAT Clean-up Command Line Execution Cost None Access Requirements Execution Requirements Multiple Concurrent Users No Intercept Standard I/O No Native (32-bit) Executable No Use Shell to Execute No Modify User Data No Execute on Event No Pause After Execution No BBS Drop File Type GAP DOOR.SYS Place Drop File In Start-Up Directory OOII Config: BBS Name «» OVERKILL OOII Registration Code «» 75777899 BBS Type «» GAP Path to BBS «» C:\\SBBS\ Path to Ansi Bulletins «» C:\SBBS\XTRN\ Path to Ascii Bulletins «» C:\SBBS\XTRN\OOII\ Bulletin Pause String «» NONE Multi-Node Operation? «» NO Video Mode «» DIRECT Comm Support «» FOSSIL Fight Delay «» 42 Path to Game Data Files «» \SBBS\XTRN\OOII\ Path to Game Text Files «» \SBBS\XTRN\OOII\ Path to NEWS.ASC File «» \SBBS\XTRN\OOII\ Path to BANNED.DAT File «» \SBBS\XTRN\OOII\ Any help would apprciated! This is game is a favorite of ours and we would like to get it running ASAP. :) Title: OOII Crashing Out on a Synchronet Board Post by: Tarix on June 15, 2007, 10:31:14 pm Change your path to the BBS to be the same as the one you set as the start-up directory. That is the place where Synchronet is putting the door dropfile.
It probably didn't file a valid dropfile so it just loads up in localmode. Might have to investigate changing that behavior for the next version. |