Title: Supply Room Inventory List Post by: Dustin on July 21, 2008, 08:41:08 am I found a bug in the Supply Room Inventory list. If you want to inquire about an item, the game will show the previous item instead. eg: entering '4' to show the TransAxe will actually display the Natase info.
As for the list itself, it appears kinda cheesy, looking back on it now. I think the ugly ascii representation of the items takes away from the player's imagination. Maybe we could streamline the information, keeping the item descriptions, but axing the accompanying ascii graphics. Thoughts, Michael? Title: Re: Supply Room Inventory List Post by: Tarix on July 22, 2008, 01:20:27 pm Thoughts, Michael? I think for reasons of nostalgia we should keep the door game "as-is". Auto-reset was a must because of the current state of BBS gaming. Most of the other changes have been bug fixes, spelling corrections, or code updates to reflect that fact that we have Pentiums and not 486s. The rewrite is back alive and I'm doing a bunch of huge back-end changes to it. We can discuss those elsewhere. (Do you still use an IM services?) Title: Re: Supply Room Inventory List Post by: Dustin on July 23, 2008, 11:47:52 am Thoughts, Michael? I think for reasons of nostalgia we should keep the door game "as-is". Auto-reset was a must because of the current state of BBS gaming. Most of the other changes have been bug fixes, spelling corrections, or code updates to reflect that fact that we have Pentiums and not 486s. The rewrite is back alive and I'm doing a bunch of huge back-end changes to it. We can discuss those elsewhere. (Do you still use an IM services?) |