Title: item storage..? Post by: skatter on November 04, 2003, 05:24:24 am Is there a way to store items in OOII? I'm a overkill n00b, so forgive this question if it is stupid.
For example, if I want to pick up more weapons in the Wastelands to bring them back to sell, how would I do that? Is there a storage unit back at the Complex? Title: item storage..? Post by: PrinceConrad on November 04, 2003, 12:26:49 pm Storing items for resale is an essential strategy of OOII in my opinion. However, you must first save up enough money in order to build a base. Each base will be able to store up to 100 items (I believe -- somebody correct me if I'm wrong).
Until you save up enough money for a base (a secure, well-defended base will cost you in the area of 250,000 crystals), I suggest grabbing a hemp rope, aerial scan, medkits, & rations and doing some multi-level scavenging. It may take awhile but is rewarding in the long run... Title: item storage..? Post by: skatter on November 05, 2003, 12:51:15 pm what does hemp rope do?
Title: Hemp Rope Post by: PrinceConrad on November 06, 2003, 08:53:35 am A hemp rope gives you access to lower levels. When you find this symbol on a map "@v" it signifies a hole down. USe the hemp rope and you can go to lower levels to fight stronger creatures (who reward you with more crystals, exp, and better weapons/armor/items)...
Title: item storage..? Post by: skatter on November 06, 2003, 01:44:18 pm Yeah, I kind of assumed that's what it was for, but I'm still not ready to go to level 2 yet.
Are there any strategies on building bases, and where to build them? Are there specific levels you should build bases on, or should you build multiple bases on each level? Title: item storage..? Post by: PrinceConrad on November 08, 2003, 08:56:33 am Well, if you're still fighting level one monsters, you don't need to be worrying about building bases yet (not that you would have enough crystals anyway).
Eventually, I think i's good to have at least one base per level (two, if you've got the money to blow). But as of right now, you should be more focused on gathering human skulls, weapons, and armor from the creatures you kill and selling them in the HQ for extra crystals. Really the best way to learn this game is to play on a team with somebody experienced. I suggest going to Tarix's telnet site (tarix.overkill.net) and joining my team in the Novice game there. From there I can give you hints and access to my bases and better weapons. I'll go ahead and email you the team passcode in the game... :D Title: multiplayer? Post by: skatter on November 08, 2003, 09:18:21 am Are there plans to make this game multiplayer? That would definitely be an excellent addition to this game..
Title: Re: multiplayer? Post by: Tarix on November 09, 2003, 08:06:25 am Quote from: "skatter" Are there plans to make this game multiplayer? That would definitely be an excellent addition to this game.. No, neither the game design nor the code base could handle the conversion. It would take an amazing amount of refactoring that is basically "unaffordable". On the other hand the port to C++ was designed with the ability to handle hundreds of simultaneous users. Indeed the Operation: Overkill Internet Server already supports multiplayer. Title: Re: multiplayer? Post by: Astrochimp on October 24, 2013, 07:06:32 am Quote from: skatter Are there plans to make this game multiplayer? That would definitely be an excellent addition to this game.. No, neither the game design nor the code base could handle the conversion. It would take an amazing amount of refactoring that is basically "unaffordable". On the other hand the port to C++ was designed with the ability to handle hundreds of simultaneous users. Indeed the Operation: Overkill Internet Server already supports multiplayer. Um what? Port to C++? So the real answer to the question is not "No" but "Yes"???? |