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Operation: Overkill BBS Door Game / Recruit Chat / pretty funny story
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on: December 03, 2005, 09:09:23 am
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Monty Python's Meaning of Life, Daikatana, Triple Play 2001, Triple Play Baseball, Half-life 2: Decay (PS2), Spiderman: The Movie Game, Kelly Slater Pro Surfer, Minority Report, Spiderman 2, Ultimate Spiderman, and Call of Duty: Big Red One.
I think that's a pretty completely list.
None of my door games ever really got released except a little continue the story door that I based off a similar door on an Apple II system.
In my free time I do little projects like this or stuff completely unrelated to computers and the internet.
Wow, nice resume! cod2? That's pretty much the best game out right now, besides OOIS of course. Haha. Are you familiar at all with day of defeat? I mean have you ever played it or heard of it? I used to play some "continue the story" doors - those are fun stuff.
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Operation: Overkill BBS Door Game / Recruit Chat / OOIS etc.
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on: December 03, 2005, 07:44:04 am
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I'm the guy who inhereted the code from the original author. We've worked together at game companies in the past and still keep in touch to party whenever we're in the same town.
OOIS was (is?) a complete rewrite of the Overkill code. I was porting to by hand into a sort of C/C++ "script" language thingy. (Yes, that's really the best description of it. The script gets turned into C++ and fully compiles though.)
Since I'm having problems finding a good solid host for the Windows BBS it might get some more attention pretty soon. It's been a bigger pain than I anticipated and after porting the original code to 32-bit ended up being so easy I kind of got sick of it.
In any case the whole thing seems to have fallen apart during my move. I'll try and remedy that this weekend and see if I can't get the win32 version of OOII working on the BBS as well.
(If that doesn't fix the lag then I'm afraid it IS network problems!)
No way, that's awesome. So, OOIS is seperate from the 32-bit port? Or are they one in the same? Anyway if you get time this weekend that would be sweet to check it out - it will be usable with OOTERM right? Or will I need a different version of ooterm to play the win32 ver? Lookin forward to it, and loving the nostalgia factor. Edit: Oh and by the way, good luck with the move. Moving suckssssss.
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Operation: Overkill BBS Door Game / Killing Strategy / internet lag or what?
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on: December 03, 2005, 07:29:28 am
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Are you sure it's a hardware issue and not some kind of packet loss/networking issue? Hmph. Unless you are suggesting that there is some major packet loss problems on my internal gigabit network then, yes, I'm very sure. OOII is a 16-bit DOS game. During action combat it uses 100% of the CPU power of any machine. The only way to quell its bloodlust is to give it more processors. It wasn't written to play nice. The flip side of this is the Win32 port runs just fine with 4-5 players all going action combat on a little old P3-500. Then again that's still not very well tested and was only a pipe-dream when I wrote that original message. Now, if we're talking about OOIS, then that's a totally different story and a different section of these forums. We've run 10 people all playing the game with no lag at all. (In that case I ran out of players before I ran out of processing power!) However, OOIS is designed to cooperatively multitask between players in a single process ... Thus it's pretty obvious why the performance is so good. Sorry, didn't mean to offend you, I didn't realize you were 1) a programmer and 2) someone with a gigabit network. Hehe. What is OOIS and where can I find it/sign up for it?
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Operation: Overkill BBS Door Game / Killing Strategy / internet lag or what?
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on: December 03, 2005, 05:25:44 am
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What I've found to be the case is that the system lags if there is more than one user logged in at a time. So, after you log in, you get a list of who is on the BBS in which area. It usually is just one person (you), but if there is someone else, then the game runs significantly slower. It can be the case that slow-down is caused by someone logging in after you logged on, so the only way you'd tell is by having Action Combat slow down suddenly. Yup. The new system will be dual processor to help deal with this. Are you sure it's a hardware issue and not some kind of packet loss/networking issue? Hmph.
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11
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Operation: Overkill BBS Door Game / Recruit Chat / pretty funny story
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on: December 03, 2005, 05:20:24 am
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I did something pretty funny when I was a kid in highschool, probably about 14 or 15... I looked up the area code for Dustin's city/state (I was living in NY at the time) got his phone number and called him, to ask him something about the game. I have no idea what it was, I think it was about registering or something. (Even though there's no way I could have registered since I was poor, haha.) But I remember when he answered, I was all like "this is THE Dustin Nulf?" like he was a celebrity or something. Haha That's pretty embarrassing, but I guess I liked the game a lot, and since I had a 286, I couldn't play much else. Lol.
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