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1073 Posts in 252 Topics by 97 Members
Latest Member: Lord Blackfair
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1  Operation: Overkill BBS Door Game / Killing Strategy / Lesson 2: "What to do after making Level 7" on: January 19, 2005, 06:31:37 am
Quote from: "TermX"
Another way is to look on map 3 for a Hydrite Soldier with a trikorder.


Exactly. Why bother with level 5 at all, until your level is high enough that you don't get full XP anywhere else? Go to the prison to get the TriKorder, thus:

* in the course of wandering the wastelands, you will find hydrites on every level. Kill them. If their radiation is less than 50%, they will drop keys. Get 1 each of red, blue and green keys. If you are lucky and find Aurora, you can find out which key you need for each cell in the Hydrite prison, but otherwise, just take all 3.
* go to level 4 with a tevix-bahn, z-tempest, shezvarin as described.
* beat up a few monsters until you have a telegrasp (they're pretty common). If you get a xendrix, reflecto/polycarb armor, or a hydra-jack in the process, bravo! But you want the telegrasp.
* return to level 3 and the hydrite prison. By now there's probably piles of duroplast lying around everywhere, so pick one up on your way to the prison.
* Fight and kill the three rad-hounds guarding the prison doors. You must kill them, not just defeat them.
* Use the duroplast on the prison doors, and go in. If the duroplast is a dud, you will need to leave, come back with more duroplast, and try again until it works.
* Enter the prison and wander around, killing Hydrites. Perhaps a third of the hydrites on level 3 have a TriKorder, and so your chances of getting one are pretty good, given the number of times you will be jumped by guards as you wander the prison.

Two other things to do in the prison:
1) Free any captured recruits for a big XP bonus (give them a telegrasp if you have one to spare)
2)  Find Cell I, open it, and get a code key. This is needed to enter the Air Force Bases, and finding it in the prison is a better use of your resources than bribing Barl for one.
2  Operation: Overkill BBS Door Game / Killing Strategy / bug on: January 19, 2005, 06:19:51 am
Quote
Bug. On what BBS is this happening?


I only play on yours: bbs.operationoverkill.com. Most of the games have reset now, so it hasn't happened on the current games, but on the previous expert game.
3  Operation: Overkill BBS Door Game / Killing Strategy / Perhaps it's a bug, then. on: January 16, 2005, 05:09:07 pm
You see, the guard doesn't get killed until after the player switches with him...and the player who has been doing the switches was always camped outside of HQ. The displayed Maintenance Logs don't show any of this, thus my question.

But it seems more like a bug because the last time it happened I hunted down the camp of the player who'd done it and saw that he didn't have the high-end equipment that we'd given the guard. So there'd be no percentage in it, except to waste people's resources. So my question remains: is it a bug, or a feature? And in either case, how does it happen?
4  Operation: Overkill BBS Door Game / Killing Strategy / Replacing the gate guard on: January 09, 2005, 04:43:06 pm
OK, so I have a question about the gate guard: how is it that players can become the gate guard? In several of the games, my squadron mates and I keep buying, equipping and upgrading a Cybervex VII so that, if we need to, we can go back and buy rations. Rations!

But some yahoos keep swapping themselves with the gate guard, and they of course aren't as tough, so get killed, and everybody starves because no one can buy any food!

I suspect that there is a "hidden feature" in the game whereby players can camp out by the HQ for a certain number of days, after which they are either swapped out with the gate guard or a clone of themselves is taken for the gate guard. Is this true?

If so, what is the point, other than wasting people's time and money? The only thing I can think is that the character in question may get the fantastically more powerful equipment with which we equip the gate guards we buy. Is that true as well?
5  Operation: Overkill BBS Door Game / Killing Strategy / What's the big deal about the Xendrix? on: January 07, 2005, 11:22:52 pm
I'm beginning to think that all the people (the FAQ authors, people on these fora) who talk up the Xendrix as being the best h2h weapon are playing a big joke. I've never done more than 4 points of damage with the thing. Is there some trick to using it, though I can't imagine what?
6  Operation: Overkill BBS Door Game / Killing Strategy / Curing radiation... on: January 05, 2005, 01:59:02 pm
So, there's three ways to cure radiation.

First, use medkits. Each use drops your radiation a little bit, whether or not you get healing (so you can use them when you're at full HP).

Second, go into a base or HQ and get the anti-radiation treatment. In the HQ, it is located in the (H)eadquarters area, in the (M)edical section. In a base, it is the (D)econtamination treatment in the (T)echnical Center.

Third, find the Oracle. In addition to all the many other benefits, all the radiation you've absorbed will be removed...if you're low enough level to get any benefit from the Oracle.
7  Operation: Overkill BBS Door Game / Killing Strategy / internet lag or what? on: January 05, 2005, 01:53:09 pm
What I've found to be the case is that the system lags if there is more than one user logged in at a time. So, after you log in, you get a list of who is on the BBS in which area. It usually is just one person (you), but if there is someone else, then the game runs significantly slower. It can be the case that slow-down is caused by someone logging in after you logged on, so the only way you'd tell is by having Action Combat slow down suddenly.
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