Operation: Overkill World HQ
Welcome, Guest. Please login or register.
January 25, 2022, 01:04:28 am

Login with username, password and session length
Search:     Advanced search
Be sure and visit Operation Overkill World HQ!
1078 Posts in 253 Topics by 97 Members
Latest Member: Lord Blackfair
* Home Help Search Login Register
+  Operation: Overkill World HQ
|-+  Recent Posts
Pages: 1 ... 8 9 [10]

 91 
 on: January 23, 2012, 12:11:47 pm 
Started by DamFrawd - Last post by dgbehrends
One thing I liked a lot about the games on www.operationoverkill.com was that I could review the frontier log without having to log in.  This is a nice feature that let me keep tabs on different games without needing to actively log in.  It saves precious in game minutes by letting players tune their strategy.  The only major fault in the game, that I have found, is when the last item is picked up within a base, the game crashes and boots the player effectively erasing everything he had done during his turn, with one exception.

BigD

 92 
 on: January 23, 2012, 09:39:15 am 
Started by DamFrawd - Last post by Dwarf_in_hideing
was it ever made so..?
 
DF

 93 
 on: December 20, 2011, 12:11:29 pm 
Started by spentmiles - Last post by Dwarf_in_hideing
hrmmmm  coulda told ya bout 1 and two.. but some folks just need to foind out for themselves... sheesh.. }:)
 
DF

 94 
 on: September 18, 2011, 12:33:27 pm 
Started by Lucifer - Last post by aged
Well, with all these old OO players, I think even now (even though I haven't been able to play for several years and just now re-found the community) that I am still the oldest of you all.  I started in SA Texas and I believe that I was the oldest player there (if my failing memory serves me correctly) and Suprax (hopefully) will confirm this.  At that time I was in my '60s and I have aged a little since then.  BTW my handle at that time was aged and sometimes Gregor.
Hi Suprax
Slumper is still around too.

Don Varnell

 95 
 on: April 30, 2011, 02:25:24 am 
Started by spentmiles - Last post by spentmiles
Played 1.20 over at bluelobster.dyndns.org this past winter.  Found out a few things of interest:

1. Looks like the maximum stats are 250/250/250, and after that no amount of surgeries can up them.

2. Level 13 is the max.  Level 14 takes 10,000,000 experience points, which I never thought possible.  But I got within a million or so, and said "what the hell, let's see what happens."  I was hoping for something interesting -- a weapon, a secret, even just some congratulatory text -- but nothing.  When you go to train, it says:

"Your current level is 13, and you have 10012583 experience points.

Level 14 requires 10000000 experience points.

You have -12583 experiences points to go until the next level, Savian."

Doh!  Serves me right, I guess.

 96 
 on: January 21, 2011, 12:59:29 am 
Started by Blazewarrior - Last post by Mercury
This is how I handle conflicts in real life.

 97 
 on: January 01, 2011, 09:39:54 am 
Started by Blazewarrior - Last post by Blazewarrior
A few minutes ago I was at telnet:\\bbs.memphistw.org playing OOII (even though someone beat Overkill a long time ago).
I was walking around on map 3 of Purgator mapset, near the mid-top left area where all the pits are, and was in such a hurry to get to
the hole down (to grab more duroplast hehe...4 days: 5 bases breached/looted, 1 destroyed) I didn't even notice I had 2 hp left.
Suddenly a Hexman appears....I have 3 choices...

1) Try to fight him with 2 hp...if I survived the LR hit, I could surrender half my crystals and live....hmm no way!
2) Full Surrender...and lose my nearly 20k crystals?  No way!
3) Try to Flee, and get shot in the back...no thanks!

So how did I get away with all my crystals and my life?

Simple....DISCONNECT!  Hehe...old-school trick.  You then wait 4 minutes or so and log back on (unless your plays-per-day is 1)
and you're right there where you left off before the combat.

Smiley

 98 
 on: December 28, 2010, 11:44:43 am 
Started by Blazewarrior - Last post by Blazewarrior
I am quite please with my progress thus far, but I see now the value in using all text.
I was thinking graphics would improve things, but really it just complicates things.

It's okay though, I know what I'm doing and how to do it.

I kinda wish I had used only text though, so I'm seriously limiting the use of graphics in my game.
It will have graphics for the map terrains, planets, stuff like bases, vehicles, mecha, spaceships, etc.

But other than that, the combat will be text-based, as will most of the game menus.
Don't let the editor fool you, the graphics you see are pretty much it, except I haven't added
the graphics for vehicles, mechs, mounts, and spacecraft yet.

I COULD do graphics for items, but there's simply way too many of them.

I'm building the game Server now, and once it's more-or-less functional, I'll begin making a Client program to test the Complex menu and walking around the map.  Once that works, and multiple people can connect, walk around the map, and explore space, and be able to see each other,
then I'll be ready to fairly quickly flesh out the rest of the game.  Then it will go BETA, and I will be a happy camper.

 99 
 on: December 28, 2010, 11:33:36 am 
Started by Lucky_Dragon - Last post by Blazewarrior
Well, the base access code is only 2 chars long, so sometimes it's very easy to get in and take over.

Last year sometime, I figured out that OOII could be played on Telnet (oh joy!) and one of the first games I got in
was actually active!  So I went in and found a bunch of bases, all owned by the same squad.
Since they all had sexual innuendo to their names, I guessed "69" as the code.  Got it right on the first try!  Tongue

I went in to about 4 or 5 bases, all with the same access code, and looted them.  }:)

They had some good stuff too hehehe.  I went (at level 1 fresh out of the Complex mind you) via their telepods down to
map 4 and got the GOOD stuff, so I was level one for a very short time.  Once I got back to map 1, I was blasting shockels left and right with my Herculeon.  Ahhh good times!  I hit the records for wealth the first day, even though an active squad had over 1 mil crystals.

I used to go around back in the day and stockpile Zimmers, so I could try hacking base codes.  Everyone gets a Zax, thinking it's the best cause it's the most expensive, but a full inventory of Zimmers & MedPacks gives plenty of chances to get the code right.
Gamma-Radix cannon is the best IMHO, because most people forget to look at their Rad level while they're attacking things,
and unless they have a shitload of medpacks or a nearby base, the attacker is pretty much boned.

I missed OOII, it was a huge part of my pathetic life in 88-91, and half the friends I have I met through that game, back when BBSes were
the cool thing, and most everyone with a computer was using them.  So I'm working on a game, you can read about it here in the forum thread "Oasis Project".  I figured out how to do multi-client networking today, so it shouldn't be difficult to do the rest.
It will be a MMOG loosely based on OOII / TradeWars / VGA Planets / LOD / NetHack, and Final Fantasy 2.
The main inspiration for it came straight from OOII.  Of course, there's no substitute for the real thing, I know.  It's like running out of weed and smoking some oregano, but at least it will have graphics!  XD

 100 
 on: December 28, 2010, 11:08:31 am 
Started by Blazewarrior - Last post by Blazewarrior
Okay, here's some things I do to get rich in OOII.  This helped me kick many asses back in the day:

Step 1:
When you first start out (assuming you're starting with 2000 crystals), buy a Medkit and Summoner.
Put the rest of your crystals in the bank, but keep 10 on you in case you need to surrender at some point.

Now go out and fight monsters!  LOTS of them, but stay within 1 or 2 steps of the Complex.  Pick up medkits/rations when you need to,
and sell the rest of the loot.  Keep doing this until you're level 5 or so, when level 1 monsters give less exp.
At that point,  you should move on to step 2.

Step 2:
Now that you're tough enough to survive outside, and probably have some nice moolah saved up, buy yourself an Enviro Suit and
buy a Hemp Rope if you don't have one.  Now you can be a dirty cheater and look at the map text to find the nearest hole down.
Make sure it has a hole back up within easy reach.  If not, figure out the best path to get you from the Complex to map 2 and back.
Now farm items like you did in Step 1, until you're level 7 or so, or until you feel comfortable going to map 3.
Once you have enough crystals to build a base with a telepod, move on to step 3.

Step 3:
Now for the fun part!  Once you know a good route from the Complex to map2, then to map 3... head on down there and find a good
spot to build a base.  The ideal spot should be within telepod range of the HOLE UP on map 2, the hole you used to farm those items in
step 2.  Now you can farm items on map 3, store them in your base (helps avoid the Hydrite Sweep), and to sell them simply tele
to the hole up, use your rope, and walk to the Complex.  If you're lazy, you can build a base on map 2 as well, or even make a "chain" of bases to use simply to move items from lower map levels back to the Complex to sell.
Once you have a stockpile of Zimmers, Trikorders, and at least 1 TrigNet, move on to step 4.

Step 4:
Now that you've become a badass in the wastelands, head down to the map level 5 AFB.  Inside, there is a Clone Guard.
Uber wealth can be gained from it as follows:
Carry 1 weapon, preferably a TrigNet or other long range weapon.  Carry only valuable items, or things you want lots of, like Zimmers,
Telegrasps, Trikorders, Floppy Disks, etc.  Make sure to leave half your inventory full, and 1 weapon slot empty!

Now beat the hell out of yourself and when the clone dies, it drops all the crap you're carrying.  Just pick it up, move over to a safe spot,
drop the cloned items, heal up, and repeat!  Don't forget to keep at least 1 full medkit on you so you can keep it up.
If you have a medpack with say, 2 charges left on it, that's what you'll get on the cloned one.  So having a full medpack just for cloning
is important if you wish to keep it up a lot.
I'm sure lots of you have done this, but I built 2 telepod-chains of 10 or 12 bases in about 3 days from doing this, ended up with a base
loaded with Zimmers, Telegrasps, Landmines, Floppy Disks, TrigNets, and other cool stuff.
I kicked a lot of butt back then on my Vic-20 and 300 baud modem, mostly using the techniques listed above.

One cool thing to do is to clone lots of Zimmers and Duroplast.  Then you can carry half your inventory of Zimmers and Half Duroplast, allowing you to attack a base and Zimm back after the Zaxtron teleports you away (cause you KNOW everyone used the Zaxtron lol)
You can easily wtfblast a base open in under 3 minutes this way, assuming you have the stuff you need.

Personally, I liked the Gamma-Radix cannon.  Also the Spore Sprayer.  Those are probably the best for base defense really.
The Gamma-Radix cannon has left corpses at the doors of my bases before.  Don't underestimate the power of rads! Smiley
If you build your base on a Radiation Dump, I THINK it works better, because they're also taking ambient radiation exposure.

Pages: 1 ... 8 9 [10]
Powered by MySQL Powered by PHP Designed By: BurkeKnight Templates and Web Design
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!