The first version of Operation Overkill was lost in a HD crash if I recall right. It never made it to BBs play really. (thus it being called OO II or OO 2 )
That really sucked. I remember the day. My entire body froze up in realization of what had happened. "Back-ups? We don't need no stinkin' back-ups."
Oops.
But hey, John Carmack scrapped each of his game engines every time he wrote a new Doom/Quake version. HA!
Theres alotta differance between the game now and its first played version. I may still have that version saved on a disk somewhere. I'm not sure. I know I have one of the older versions on a floppy disk though. I may even have my old reg #'s for the game and the game editor. I'll go looking thru my disks and see what I can find
And actually, the very FIRST incarnation was called Dark Wastelands, and was written in Pascal, inspired from the game Pyroto Mountain. But, the makers of Pyroto didn't like the similarities, and neither did I, so I hit off into a new direction... and that's when the Operation commenced.
As for the name, "Overkill" is inspired from an old "Tunnels & Trolls" solo-adventure (much like "Dungeons & Dragons"). And the "Operation:" part dervies from another RPG game called "Top Secret", with one of the scenarios called "Operation: Rapidstrike". Very James Bond-ish.
Did anyone play the paper/pencil RPG "Mercenaries, Spies, and Private Eyes?"
-Dustin