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Author Topic: Game Over suggestions  (Read 5152 times)
Dustin
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« on: July 22, 2006, 08:13:47 am »

When the game is over, the user should be directed to the HQ Briefing room automatically.

One option is to "Cast Your Vote".  What is the user voting on? Clarify the text.

If possible, display a ranking of difficulty next to the maps listing, so the users can select by difficulty (not too many people know if the terrain of "Spearel" is hard or easy.

-D
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Tarix
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« Reply #1 on: July 31, 2006, 12:05:26 am »

Quote from: "Weezal"
When the game is over, the user should be directed to the HQ Briefing room automatically.


Like stick them in that room immediately?  Put everyone in the complex?  I did  at least put a message to go there right?  It's been a few years since I did the code for this. Smiley  I'll have to check it out.

Quote from: "Weezal"

One option is to "Cast Your Vote".  What is the user voting on? Clarify the text.


Maybe display the current winning map too?

Quote from: "Weezal"

If possible, display a ranking of difficulty next to the maps listing, so the users can select by difficulty (not too many people know if the terrain of "Spearel" is hard or easy.


I'm open to technical suggestions on this.  I could encode the map difficulty into the map file?  That seems like the best solution.  (The game currently just displays *.MAP and filters the two special files.)  There's also the issue of accidentally chosing the "two-player" size maps.

If I encoded it into the map file it could be shoved at the end.  That way if it didn't exist a ? or something similar could be displayed.

Or better yet ...  I could give you subversion access and you could change it. Wink  I like that idea the best!!!

(Plus then you could be amused by some of the code cleanups.  Like moving the version info into a include file that all of the programs include.)
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