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Author Topic: Item Descriptions  (Read 6758 times)
VACANTSTARE
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« on: August 15, 2006, 12:04:25 pm »

I've got one bug and one suggestion for the game. First, the bug is in the base supply room, when you put in the # to get an item description it tells you about the next item on the list (ask for #2 the salanger, and it'll tell you about #1 the steel chain). the very last item, the combat suit, won't even come up, even if you add one to the number (I can't remember it's exact effect from way back sadly). The next is a suggestion, In the AFB reaseach room we NEED describtions of the special items you can buy there ( and there must be the cool-ass pictures made out of characters).  Possibley the overkill fan base can submit text and picture ideas. I'll also suggest adding descriptions of items that can be sold, but not bought ( like the propeller. Is it a boat propeller? how the heck do you use that as a weapon, do you hold onto two of the blades and wack the guy over the head? I think after 15+ years we need to end the mystery  :lol:  ) While I'm suggesting work for other people to do  Smiley the AFB could use some ansii graphics past the trap door to make it feel more base-ish.
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Lucky_Dragon
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« Reply #1 on: September 24, 2006, 09:55:53 pm »

Quote
like the propeller. Is it a boat propeller? how the heck do you use that as a weapon

I always imagined it as an airplane propeller... y'know, the kind with two blades? and you would hold one end of it and use it like a club.... Not exactly my idea of an ideal weapon even then, but at least it would be plausible.
 :roll:
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VACANTSTARE
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« Reply #2 on: September 26, 2006, 12:55:41 pm »

Quote from: "Lucky_Dragon"
Quote
like the propeller. Is it a boat propeller? how the heck do you use that as a weapon

I always imagined it as an airplane propeller... y'know, the kind with two blades? and you would hold one end of it and use it like a club.... Not exactly my idea of an ideal weapon even then, but at least it would be plausible.
 :roll:

I subsequently realized that they do address this point in the game. When you run across Laufpizud (I think that's his name) in the AFB in the description it says his hand has been replaced by a spinning propeller, very inspector gadget. I hope like hell that if a player equips a propeller they don't have to use the same method, I think it would have a detrimental effect on long range combat there after Smiley .
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Tarix
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« Reply #3 on: January 08, 2007, 01:00:11 am »

If anyone can submit the art suggested I will make sure it gets into the game ASAP.  There are slow periods at work where small tweaks are easy.

(These big crazy bugs in the FreePascal and EleCom libraries are near impossible though.)
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