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Author Topic: No password option  (Read 8067 times)
Tarix
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« on: August 06, 2007, 10:59:39 pm »

For the BBS version of the game I'm thinking about allowing blank passwords.  If you use a blank password for your character then you won't get prompted to login.  Instead you'll just get a regular <Cr>: prompt.

Thoughts?
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Dustin
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« Reply #1 on: August 07, 2007, 01:52:01 am »

Quote from: "Tarix"
For the BBS version of the game I'm thinking about allowing blank passwords.  If you use a blank password for your character then you won't get prompted to login.  Instead you'll just get a regular <Cr>: prompt.

Thoughts?

Sounds good.

Any ideas on changing the <Cr>: prompt?  That's fairly old fashioned these days.  Not many people know what a 'carriage return' is!  hehe

I would like to see a time display of some sort while in a base or the Complex.
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Tarix
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« Reply #2 on: August 07, 2007, 01:54:36 am »

Quote from: "Weezal"

Any ideas on changing the <Cr>: prompt?  That's fairly old fashioned these days.  Not many people know what a 'carriage return' is!  hehe

I would like to see a time display of some sort while in a base or the Complex.


Design something and let me know what you come up with.  I don't really want to fuck with your game too much.

I think I'd be kind of sad to see the <Cr>: prompt go though.  Maybe something that was just symbols?
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Dustin
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« Reply #3 on: August 08, 2007, 03:39:50 am »

Quote from: "Tarix"
Quote from: "Weezal"

Any ideas on changing the <Cr>: prompt?  That's fairly old fashioned these days.  Not many people know what a 'carriage return' is!  hehe

I would like to see a time display of some sort while in a base or the Complex.


I think I'd be kind of sad to see the <Cr>: prompt go though.  Maybe something that was just symbols?


Hmmm... how about:

«┘:

#174 #217 + colon
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Tarix
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« Reply #4 on: August 08, 2007, 11:45:35 am »

How about ...
<«┘>:

That preserves the original size as well ...

Doesn't look as nice.  Of course it doesn't actually wait for you to press enter.  Any key gets rid of it ...
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