Operation: Overkill World HQ
Welcome, Guest. Please login or register.
June 27, 2019, 09:57:57 pm

Login with username, password and session length
Search:     Advanced search
Be sure and visit Operation Overkill World HQ!
1073 Posts in 252 Topics by 97 Members
Latest Member: Lord Blackfair
* Home Help Search Login Register
+  Operation: Overkill World HQ
|-+  Operation: Overkill BBS Door Game
| |-+  Bugs and Annoyances
| | |-+  Supply Room Inventory List
« previous next »
Pages: [1] Print
Author Topic: Supply Room Inventory List  (Read 3934 times)
Dustin
Leader of the Lizards
Global Moderator
Newbie
*****
Offline Offline

Posts: 130


View Profile WWW
« on: July 21, 2008, 08:41:08 am »

I found a bug in the Supply Room Inventory list.   If you want to inquire about an item, the game will show the previous item instead.  eg: entering '4' to show the TransAxe will actually display the Natase info.

As for the list itself, it appears kinda cheesy, looking back on it now.  I think the ugly ascii representation of the items takes away from the player's imagination.  Maybe we could streamline the information, keeping the item descriptions, but axing the accompanying ascii graphics.

Thoughts, Michael?
Logged
Tarix
Admin
Newbie
*****
Offline Offline

Posts: 275


View Profile WWW
« Reply #1 on: July 22, 2008, 01:20:27 pm »

Thoughts, Michael?

I think for reasons of nostalgia we should keep the door game "as-is".

Auto-reset was a must because of the current state of BBS gaming.  Most of the other changes have been bug fixes, spelling corrections, or code updates to reflect that fact that we have Pentiums and not 486s.

The rewrite is back alive and I'm doing a bunch of huge back-end changes to it.  We can discuss those elsewhere.  (Do you still use an IM services?)
Logged

Dustin
Leader of the Lizards
Global Moderator
Newbie
*****
Offline Offline

Posts: 130


View Profile WWW
« Reply #2 on: July 23, 2008, 11:47:52 am »

Thoughts, Michael?

I think for reasons of nostalgia we should keep the door game "as-is".

Auto-reset was a must because of the current state of BBS gaming.  Most of the other changes have been bug fixes, spelling corrections, or code updates to reflect that fact that we have Pentiums and not 486s.

The rewrite is back alive and I'm doing a bunch of huge back-end changes to it.  We can discuss those elsewhere.  (Do you still use an IM services?)

I'm rarely on Trillian these days.  Hit me up at my email address or on here.  I'm checking in daily.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Designed By: BurkeKnight Templates and Web Design
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!