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Author Topic: Source Code availability?  (Read 13489 times)
Tenser
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« on: September 10, 2016, 12:23:55 pm »

Hi there, I was wondering if the source code for OO][ was available anywhere? I would love to try porting it to a new platform. Thanks!
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DamFrawd
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« Reply #1 on: September 16, 2016, 12:12:22 pm »

I would try asking on OOII's FB page as well. Dustin pokes his head in there from time to time.
 
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Tarix
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« Reply #2 on: September 24, 2016, 02:49:03 pm »

Overkill is compilable on every platform where a suitable pascal compiler is available. The current list is:
  • MS-DOS
  • Windows
  • Linux
  • macOS

Currently only the DOS version is stable enough to run because the original code has some out-of-bounds bugs that crash on 32bit systems but wrap-over on the DOS version. It takes a really big and long game to show off these bugs and there just hasn't been enough players playing consistently to narrow down all of the cases well enough to fix them.
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Tenser
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« Reply #3 on: October 01, 2016, 01:04:34 pm »

I take it that means anything that FPC targets?

I have an ersatz kernel in the making and I thought I might give a go to porting overkill. It's 32 bit, so would run into the pointer bugs you mentioned.... Is the source somewhere accessible? Github or something like that? I could give a look at fixing some of the problems on macOS or Linux if nothing else.
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Tenser
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« Reply #4 on: January 05, 2017, 01:56:26 pm »

Perhaps a gentle ping on this? Thanks!
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Tenser
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« Reply #5 on: February 28, 2017, 08:35:12 am »

I take it from the lack of response that the code just isn't available? That's too bad. :-(
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DamFrawd
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« Reply #6 on: March 03, 2017, 08:58:53 am »

   More likely they are just s l o w to answer.  I'll poke Dustin at a game I know he plays to have him put in his two cents.
 
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Tenser
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« Reply #7 on: March 19, 2017, 10:58:51 am »

   More likely they are just s l o w to answer.  I'll poke Dustin at a game I know he plays to have him put in his two cents.

Thanks! That'd be great!
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Tarix
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« Reply #8 on: October 04, 2017, 06:09:44 am »

The code has been ported and run on everything that FPC supports. You don't really have to port a text based pascal game once the 32bit/64bit issues are fixed.  Grin
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